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Genres: Action

$1.00
Including tax.
OS: Windows 7 64 bit
OS: Mac OSX 10.8.3
FullPowerSideAttack.com
FullPowerSideAttack.com
URL:
http://fullpowersideattack.com/
FullPowerSideAttack.com is the home for everything relating to this project.
This name was chosen to be easy to remember, and will be used in the future for our many upcoming projects.
We presented Taplib, our music tapping puzzle game at SENSE OF WONDER NIGHT 2011.
We presented BREAKS, our music performance game, at SENSE OF WONDER NIGHT 2012, adding it to FullPowerSideAttack.com the very next day.
 
In December 2012, we distributed the BREAKS C83 Technical Preview at Comiket 83.
In January 2013, we released ARP-BOX, a music application for Android & iOS.
In March 2013, we displayed TorqueL and BREAKS at BitSummit in Kyoto.
In May 2013, TorqueL won the Unity star creator award at Nico Nico Douga’s game awards.
In June 2013, TorqueL was displayed at the E3 Indiecade Showcase.

TorqueL

 

This game is available a free download. Please use the download button on the upper right hand side of the page.

 

 

TorqueL PWYW Service Ending 6/12

Starting 6/12, Playism's TorqueL Prototype version Pay What You Want service will end. The following services will still be supported following the closure of PWYW:

  • The Prototype version of TorqueL (E3 prototype 2013 @ E3) will continue to be a free download on Playism.
  • All users that previously participated in the PWYW service for TorqueL will still be able to download the prototype from their Account page.
 

TorqueL Official Site

TorqueL オフィシャルサイト

 

TorqueL TGS出展

 

TorqueL is a 2D action game where the player must move and manipulate a cube to progress.

 

TorqueL

 

To complete each stage, the player must make their way to the blue square.

 

This version consists of the prototype released at the end of March as well as extra content developed for the E3 Indicade Showcase.

You can enjoy the original 10 stages, plus 5 extra stages developed for E3, and also a secret goal we’ve hidden somewhere.

 

This version did start out as a prototype.

We are currently designing a full remake of the game from the ground up.

If you have any ideas, suggestions or requests, please get in contact with us!

 

Twitter: @nanimosa

Facebook: http://www.facebook.com/PlayTorqueL

Nico Nico Community: co2025156

Steam Greenlight: http://steamcommunity.com/id/nanmo/myworkshopfiles/?section=greenlight

TorqueL Guide Book on Kindle: http://www.amazon.com/dp/B00EYZV3D0/ 

 

The title will be distributed through Playism, using a Pay What You Want system.

We’re using this approach to gauge fan reaction to the game, and our findings may well impact development of the sequel or other titles.

 

We are looking into other funding methods like crowd-funding, but for now we want to take a look at what sort of price customers feel is fair.

 

As a small thank you to paying customers, we’ll send you a video showing you how to find the secret goal in the game.

This might not help those who already managed to figure out where our secret is, but hopefully it will come in handy for those who haven’t uncovered it yet.

 

 

TorqueL coming to PlayStation 4 in 2014!

Playism is bringing FullPowerSideAttack's TorqueL to the Playstation 4 in all its glory! More information coming soon.

 

 

Creator's Voice

By creating an engine like the ones seen in titles like I.Q & xi[sai], can the physics of cubes rolling and moving be properly generated and displayed?

Can we create a 2D platformer not limited only to moving backwards and forwards and spinning, but one that allows real motion? It was from these two questions that we launched the development of this title.

A variety of titles inspired us to create this title, including: Incredipede, which lead us to think about the concept of stretching and warping the box, and of grabbing and hanging from platforms. 

Thomas Was Alone, which highlighted the power of simple presentation.

 

We are also very interested in hearing feedback and reviews, so that we can take this information and, along with our own ideas and input, create better titles in the future. 

Although our goal was not specifically to make a unique title, we are aware that creating a boring game would lead to a negative reaction.

 

We were fortunate enough to be able to participate in BitSummit, and would like to extend our sincere thanks to everyone who supported us.

It is my hope that we will be part of many fruitful and rewarding collaborations in the future. 

 

Update Notes

Updated on September 10, 2013

・Added a button to Mac and Linux versions to send users to the PLAYISM homepage.

・Adjusted the size of the various icons in the Mac and Linux versions.

・Users who purchase the game for $1.00 or more will receive the Official Guidebook(PDF)* that was distributed at Comiket (C84)

*The Official Guidebook is only available in Japanese at this time.

 

Updated on August 20, 2013

・Added a button to Windows version to send users to the PLAYISM homepage.

・Adjusted the size of the various icons in the Windows version.

・Users who purchase the game for $1.00 or more will receive the Official Guidebook(PDF)* that was distributed at Comiket (C84)

*The Official Guidebook is only available in Japanese at this time.

 

Updated on December 4th, 2013

・Added the Digigame Expo version of TorqueL as a special gift.

 

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